DAEDALUSX64 FOR PSP FREE DOWNLOAD

It’s simply optimising some of the math used by the Media Engine on the PSP; we still need to rework the job manager for it, more importantly. They had a public hack they knew was gonna get patched over, and sat on their hands. Last edited by Poudink , Aug 18, But most Emulators do not have this Feature. Flame and cvskid like this.

daedalusx64 for psp

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A trip down homebrew lane: Dec 22, NB, Canada. We’ll be addressing that soon enough anyway. Durelle is a Patron of GBAtemp and is helping us stay independent! You must log in or sign up to reply here.

daedalusx64 for psp

Flame and cvskid like this. I’d also like to mention that we have a Discord server for discussing our plans and stuff like that.

DaedalusX64 has been updated

This is probably one of the most… peculiar homebrew for our PSPs. But most Emulators do not have this Feature. Not a very efficient Design if you ask me. Yea, especially it runs faster without sound which i don’t mind. So I daddalusx64 updated to switch 9.

I’m aware of the compatibility list, but thank you. In short, they made the program more optimised simply by updating some dated parts of the program, and they intend to work on it further.

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daedalusx64 for psp

PBP file which you can safely replace in your current daedalus folder. Daedlusx64 had a public hack they knew was gonna get patched over, and sat on their hands.

Last edited by TheMrIron2Aug 22, N64 emulators are a massive undertaking to make – as evidenced by the fact that there are a slim few that work very well on any platform, to this daedqlusx64 – and they may have decided that it would be better to work on the existing PSP codebase especially since there are improvements to be made.

Additionally, Daedalus can be run on Vita via Adrenaline, so daedapusx64 it a PSP program allows it to run on both systems anyway.

A trip down homebrew lane: DaedalusX64 (PSP) –

DaedalusX64 updated Hide similar threads. Now stuck in Hekate loop SphinxxSep 25, at 7: It’s simply optimising some of the math used by the Media Engine on the PSP; we still need to rework the job manager for it, more importantly. I don’t know the GBAtemp rules on this, so am I allowed to post invites?

daedalusx64 for psp

February 5, at 8: So far they have have updated the codebase to work on the newest toolchain and they compiled it with “-O3”, which is a speed up on the compiler. Will be Light enough, Portable, and most importantly, run N64 Games with no problem.

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DaedalusX64

February 4, at For those having issues with 1. No, create an account now. Good news to those with a PSP and who still like Daedalus for playing N64 games – homebrew scene members z and mrneo have started working on a new fork of DaedalusX64! Nonsense post, even the original Xbox can emulate the N While Bob-omb Battlefield has a bit of slowdown and is usually 25FPS out of 30, it’s still very respectable.

I’m bearing it in mind, but I am basically trying to re-test games wherever possible to reflect the most recent performance. The latest Version or close to the latest Version, you can leave in Mouse Mode, set everything the way you want, and has a XInput Option so you do not have to Map the Controls, then when the Game is running, set it to XInput and you are good to go.

There’s a “Preview” folder with every game’s cover art in the source code files.